AI Insights · Timothy · October 2022
Top 5 Casual Games on Android in Chile for Q3 2022
Analyzing the performance of the top casual games on the Android platform in Chile during Q3 2022, including metrics on downloads, revenue, and active users.
In the third quarter of 2022, the casual gaming market on the Android platform in Chile witnessed notable trends. Here's an overview of the performance of the top 5 casual games during this period, based on data from Sensor Tower.
Subway Surfers
Throughout Q3, Subway Surfers experienced a steady decline in weekly revenue, starting at around $857 and ending the quarter at approximately $341. Weekly downloads also showed a downward trend, beginning with 25.2K in late June and dropping to 16K by the end of September. The game maintained a high number of weekly active users, averaging around 420K, with a slight decrease towards the end of the quarter.
STAR: Super Tricky Amazing Run
STAR: Super Tricky Amazing Run saw minor fluctuations in weekly revenue, peaking at $83 in early August and closing the quarter at $65. Downloads initially surged, reaching 31.8K in early August, but then declined to 16.5K by the end of September. Weekly active users followed a similar pattern, peaking at 53.6K in early August before dipping to 35.1K by the end of the quarter.
Geometry Dash Lite
Geometry Dash Lite did not generate any revenue during Q3. However, it consistently maintained a strong download rate, starting with 17K in late June and ending with 23.4K in late September. Weekly active users remained stable throughout the quarter, averaging around 230K, with a slight increase towards the end.
Among Us
Among Us experienced a steady decline in weekly revenue, starting at $305 and ending at $247 by the end of September. Downloads saw a similar downward trend, from 29.4K in late June to 10.1K in late September. The game’s active user base fluctuated significantly, starting at 49.9K and dropping to 26.9K by the end of the quarter.
Bitlife Español
Bitlife Español showed a varied revenue pattern, peaking at $2.3K in mid-September and ending the quarter at $1.8K. Downloads increased steadily throughout the quarter, starting at 23.4K in late June and reaching 20.8K by the end of September. Active users saw a significant rise, starting at 49.1K and climbing to 84.1K by the end of Q3.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.